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Q: Why is it called the Intertwine universe? Any significant to it?
A: The name "Intertwine" reflects the complex relationships and interactions among the various factions, characters, and storylines within the universe.
Q: Who or what is the seven factions of Intertwine?
A: Hunters A loyal and tightly-knit wolf pack led by Hunter (aka Wardog). They act as protectors and enforcers in the Intertwine universe but have complex internal dynamics. Hunter’s pack is known for being fierce and sometimes unpredictable. Trackers Led by Cooper, Hunter’s brother. They specialize in speed and pursuit, focusing on monitoring and controlling threats. They work with the Vaster Police Department (VPD) to keep order and handle situations, especially involving Hunter and his pack. Eventually, down the road; they will defect. Kisukas A group of skilled assassins and scouts, primarily red foxes. Known for their stealth and agility, they strike when least expected. Their leader is Shavik, who has a rivalry with Javyona. Revels Led by Javyona, a cunning and sneaky stoat with expert knife skills. This faction is involved in spying and theft and has a personal rivalry with the Kisukas’ leader, Shavik. Vultures A shadowy pack of wolves and beasts who thrive on ruin, fate, and fear. Each member wears a unique mask and operates from the shadows, making them mysterious and intimidating. Takyuns A mysterious faction with few details revealed. They have unique traits and purposes that contribute to the overall balance among the factions. They align themselves to the VPD. Phrasers Another faction with limited available information, described briefly but currently with little revealed about their role or members.
Q: Why are the Hunters named after Hunter, but Cooper’s pack is called the Trackers?
A: Hunter’s pack is directly named after him because of his strong leadership and the personal nature of their bond. Cooper’s group, while related as family, operates with a distinct purpose and style—focused on tracking and monitoring—so their name reflects their specialized role and approach within the Intertwine.
Q: Why do Shavik and Javyona have a rivalry, but it’s only shown in the Lune series and not EverLean?
A: Their rivalry is a subplot that develops over time, with Lune exploring their dynamic in more detail. EverLean focuses on broader universe elements and other factions, so the personal tension between Shavik and Javyona is less prominent there. This approach allows for deeper character development in Lune while keeping EverLean’s storyline more expansive.
"Born of blood, bound to none"
He escaped the Canine Realm (Chaos Realm) as a pup after discovering that his own family was to be hybridized by dragons into 'Legendary' creatures. Recently, he has “Geocided” cats—wiping them out of the universe. Hunter is extremely dangerous. He has a twin brother, Cooper, a younger sister, Amber, and a deceased mother. His actions have caused major upheaval in the Intertwine universe.
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Hunter is usually serious. But surprisingly, he enjoys jokes, pranks, and stunts—especially if they come from his pack. He shares a close bond with Cooper, Amber, and the rest of the Hunters.
Haizyo is part of the “stupid trio” (along with Huzuzu and Horizoki), who push the Hunters into madness. His teleportation ability is unpredictable—sometimes saving him, other times injuring him. He often swaps places with the wolf nearest to the alpha.
Huzuzu is a self-righteous smart ass who believes his plans are foolproof—though they often backfire. He’s grumpy and angry most of the time, but he secretly cares about Hunter and the pack.
A novice magician whose spells often backfire on himself and his friends. His magic is usually used for pranks—mostly targeting Huzuzu.
A medieval British wolf who cherishes relaxation and tea time with Havlut. Though often interrupted by the trio or Hunter, he’s also a skilled warrior who defends the pack—mostly for a reward, though the others don’t realize it.
Another calm British wolf who strives for peace but secretly enjoys the Hunter lifestyle. He shares a close bond with Harkell, mainly because of tea.
A proud culinary wolf master-chef. He specializes in unique and outrageous dishes. Tolerant of his packmates but fiercely protective of his food. He always carries a large spoon and wears a chef’s hat.
Found and captured by the Hunters as a pup, Hazzor joined the pack after a wild adventure. He’s indecisive about life, uniting his interests in art and dance in surprising ways. He wears a bandanna (which the author accidentally forgot at one point). Its confirmed that he is the assistant of Haioh, often blowing the kitchen up.
An obsessive and psychotic wolf whose fixated on Hunter. Though she initially opposes the trio’s antics, she eventually joins the fun. She’s cruel and self-centered, yet secretly admires Hunter. By the end of Season 1, she’s confirmed as Hunter’s mate and is the Omega of the pack.
The Hunters represent discipline through instinct — a pack unified not through rigid systems but mutual understanding. Their coordination is nearly telepathic, forged through survival, tradition, and a shared sense of order. Even as chaos rises, they stay rooted.
In other words: It was earned through their endurance, cohesion, and psychological integrity — even under fracture.
Go to Home"Order walks besides silence"
Cooper is Hunter’s adoptived brother, nicknamed the “Demon Wolf” due to his insane speed and ferocity. Stern and strict, he genuinely believes he’s protecting his family and pack. He has a hidden fun side, shown only in private. He works for the Vaster Police Department (VPD) specifically to monitor Hunter’s pack.
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A sheriff and Cooper’s best friend. He has sharp observational skills but rarely smiles. Regardless of the situation, he always dresses appropriately.
A morally-driven assassin who works for the greater good. He spies and operates in secrecy, and only Cooper truly understands his motives. He’s highly skilled in his deadly craft.
Trackers are precision incarnate. They are not about war — they’re about pursuit, focus, and restraint. Cooper leads with an eye sharpened by years of clarity. They track not just others, but truth — even when it hurts.
In other words:for their ability to navigate the blurred lines of morality, while always chasing the signal of what matters.
Go to Home"The mask kills. The chaos remains"
A stoic and deadly red fox assassin who speaks sparingly, only opening up to his squad or trusted allies. He has a rivalry with Javyona and rumors of a soft spot for otters.
An agile red fox who’s extremely observant. Though focused, she gets easily distracted by clothes.
Another talented assassin who secretly crafts clay figures of allies—disturbing to some. He prefers stealth, striking at the perfect moment.
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The Kisukas are tactical chaos, but disguised as folklore foxes. They throw knives to communicate, manipulate positioning, and draw enemies into traps. Shavik’s leadership blends culture, misdirection, and loyalty into a flexible storm.
In other words: because they prove that brilliance isn’t brute — it’s cunning. And every legacy needs a trickster that plays the long game.
Go to Home"What's yours was never yours"
A cunning stoat turned thief, Javyona was recruited by authorities to spy after being captured. Smart, flexible, and skilled with knives, she’s on a mission to keep her position. She’s easily frustrated—and may secretly have a crush on Shavik, fueling their rivalry.
Revels is the wild card of the PentaCrimson. Their independence, grit, and personal fire make them both unpredictable and irreplaceable. They follow no faction, no tradition — only their will. And yet, they end up mattering in every turning point.
In other words: by refusing to fit in — and becoming pivotal because of it. Every legacy needs the lone wolf that walks between worlds.
Go to Home"You were already broken"
A shadowy pack of wolves and beasts who thrive on ruin, fate, and fear. Each member wears a unique mask and operates cloaked in darkness, making them mysterious and intimidating.
Explore the Vultures (Coming soon - S4)The Vultures are the endgame. Their military coordination, shadow ops tactics, and radio code language are only part of what makes them powerful. What makes them essential is that they represent what comes after the breakdown — the ones who pick through collapse to reshape what’s left.
In other words: because they are what survives when everything else fails. They are the inheritors of ruin — and possibly, the architects of what’s next.
Go to Home"We cleanse with ruin"
A newly formed group that makes up of Coyotes and Dholes; wanted revenge on foxes for the successful rebellion. Their goal is to commit the foxes to join canines or murder them all. Recently, they have aligned with the VPD. and are on a quest to make Kisukas tie with VPD now.
Takyuns are structured predators — they see every confrontation as a board, every ally as a piece. Osi isn’t cold; he’s calculating, precise, and willing to sacrifice for the long game. Their mastery of chess formation warfare makes them terrifying.
In other words: by seeing the war for what it really is — a test of patience, strategy, and psychology.
Go to Home"Speak not. Run. Pray"
[RETRACTED] - More will be revealed at the end of Season 2
Phrasers operate as limit-breakers — warriors twisted by experiments, trauma, or hellish memory, yet forged into terrifying unity. Under Huruk, their hellhound nature becomes controlled fury.
In other words: was forged not in honor, but in fire — and they survived long enough to turn pain into legacy.
Go to Home Go to Home"Don't let us catch you."
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Its quite unknown whom these guys are. many say that they are lizards, others were Koholds. But one thing for sure is the mark. They are the ones who mark their prey, and they are the ones who will hunt you down. They are the ones who will make sure that you will never escape. They are the ones who will make sure that you will never be free. They are the ones who will make sure that you will never be safe.
Every legacy begins with the eyes that see. The Spotters did not lead the charge, nor hold the line — they defined where the war would be fought. Through silence and marksmanship, they shaped the battlefield long before others stepped onto it. In a world driven by strategy, they are the ones who made certainty possible.
In other words: because they are the opening move — the eyes that never blink, the fear that always arrives first.
Go to HomeOverview: Once a fierce conflict between brothers Hunter and Cooper, this rivalry evolved into a friendly one at the end of Season 1 of Intertwine. Both swore to honor their late mother's wish that they would never become true enemies. However, their competitive spirit — and the Hunters’ love of mischief — ensures that their “sparring” still lights up Vaster City in unpredictable ways.
Friendly rivalry bound by an unspoken code. Neither side will attempt to kill or seriously harm the other. However, if the Hunters cause major public trouble — like arson, vandalizing VPD property, or trespassing on high-profile targets — the Trackers (especially Cooper) will chase them down aggressively to make an arrest. This “Cops and Robbers” clause keeps both factions sharp while honoring their mother’s memory.
Their rivalry now functions as mutual growth rather than destruction. While other factions wage wars of blood and betrayal, Hunters and Trackers maintain a competitive brotherhood. The conditional truce — friendly until public chaos erupts — creates a dynamic where playful mischief can escalate into high-stakes chases without undermining their bond.
Overview: Rebels versus purists; Kisukas defy VPD oversight while Takyuns enforce order, leading to high-stakes conflict.
Active rivalry; Kisukas remain fugitives, and Takyuns are relentless pursuers.
Drives political intrigue, influences multi-faction alliances, and sets the stage for Cold War-era conflicts.
Overview: Personal and tactical rivalry shaped by espionage, flirtation, and mission clashes between Shavik and Javyona.
Active rivalry; emotionally charged with strategic implications for missions and alliances.
Amplifies interpersonal conflict, shapes strategic outcomes, and intertwines with other Crimson rivalries in S2.
Overview: Season 2 rivalry sparked by betrayal, sabotage, and mutual distrust; a cryptic and ongoing conflict shaping upcoming arcs.
Active rivalry; Kisukas and Vultures refuse disclosure of strategies; sets the stage for Arc 125: Broken Snake and S5 Cold War.
Drives high-stakes factional conflict, influences alliances, and forms the foundation for the evolving Crimson legacy storyline.