⚠️ Warning: These are leaked VPD records. Accuracy and truthfulness are highly questionable. Take everything here with a grain of salt.
Author’s Note: The world of Intertwine is complex and evolving. Some details are intentionally ambiguous to reflect the mysterious nature of the universe. If you have questions or need clarifications, feel free to reach out via the Q&A section below.

Crimson Legacy: SPOILERS

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Faction Information

Q&A

Got a question? Ask me here @cyprusleaf6@gmail.com!

Q: Why is it called the Intertwine universe? Any significant to it?

A: The name "Intertwine" reflects the complex relationships and interactions among the various factions, characters, and storylines within the universe.

Q: Who or what is the seven factions of Intertwine?

A: Hunters A loyal and tightly-knit wolf pack led by Hunter (aka Wardog). They act as protectors and enforcers in the Intertwine universe but have complex internal dynamics. Hunter’s pack is known for being fierce and sometimes unpredictable. Trackers Led by Cooper, Hunter’s brother. They specialize in speed and pursuit, focusing on monitoring and controlling threats. They work with the Vaster Police Department (VPD) to keep order and handle situations, especially involving Hunter and his pack. Eventually, down the road; they will defect. Kisukas A group of skilled assassins and scouts, primarily red foxes. Known for their stealth and agility, they strike when least expected. Their leader is Shavik, who has a rivalry with Javyona. Revels Led by Javyona, a cunning and sneaky stoat with expert knife skills. This faction is involved in spying and theft and has a personal rivalry with the Kisukas’ leader, Shavik. Vultures A shadowy pack of wolves and beasts who thrive on ruin, fate, and fear. Each member wears a unique mask and operates from the shadows, making them mysterious and intimidating. Takyuns A mysterious faction with few details revealed. They have unique traits and purposes that contribute to the overall balance among the factions. They align themselves to the VPD. Phrasers Another faction with limited available information, described briefly but currently with little revealed about their role or members.

Q: Why are the Hunters named after Hunter, but Cooper’s pack is called the Trackers?

A: Hunter’s pack is directly named after him because of his strong leadership and the personal nature of their bond. Cooper’s group, while related as family, operates with a distinct purpose and style—focused on tracking and monitoring—so their name reflects their specialized role and approach within the Intertwine.

Q: Why do Shavik and Javyona have a rivalry, but it’s only shown in the Lune series and not EverLean?

A: Their rivalry is a subplot that develops over time, with Lune exploring their dynamic in more detail. EverLean focuses on broader universe elements and other factions, so the personal tension between Shavik and Javyona is less prominent there. This approach allows for deeper character development in Lune while keeping EverLean’s storyline more expansive.

Common questions to the author

Q: How long had you been writing for? Where did you start from?
A: I had been writing for 17 years now since 2008; with the cringy police story and slender type horror games and published on Fanfiction (2008) and moved on to DeviantArt (2014). I kept going because I know that I want to give my best in my work to my targeted audience, and also; I write as a hobby before it had turned professionalism
Q: When did The Intertwine first begin? Which stories/factions started it?
A: Intertwine started in 2020: With Venturing, Banni and Invane series (Respectively: VPD, Rannar and Hunters). Venturing series is about a group of dragon solving crime and struggling to keep peace in Vaster. Banni series is a psychological horror series about the mentality of Rannar, werewolf now turned into a wolf, and the common fear around him. And Invane series is a surreal/farce comedy shitshow about a pack of wolves, being annoying and getting laughs from the audience/fans that read their stories.
Q: Are you really a professional writer?
A: Yes. I am a professional writer, and I have been writing for 17 years. Two decades of creating, world building and refining my stories and characters. Regardless of platform or income, my goal was to find an audience and stick it to them.

HUNTERS

"Born of blood, bound to none"

Hunter (aka Wardog)

(Season 1: Canon)

He escaped the Canine Realm (Chaos Realm) as a pup after discovering that his own family was to be hybridized by dragons into 'Legendary' creatures. Recently, he has “Geocided” cats—wiping them out of the universe. Hunter is extremely dangerous. He has a twin brother, Cooper, a younger sister, Amber, and a deceased mother. His actions have caused major upheaval in the Intertwine universe.

(Season 2: WIP/Ongoing)

Retracted

Personality

Hunter is usually serious. But surprisingly, he enjoys jokes, pranks, and stunts—especially if they come from his pack. He shares a close bond with Cooper, Amber, and the rest of the Hunters.

Haizyo

Personality

Haizyo is part of the “stupid trio” (along with Huzuzu and Horizoki), who push the Hunters into madness. His teleportation ability is unpredictable—sometimes saving him, other times injuring him. He often swaps places with the wolf nearest to the alpha.

Huzuzu

Personality

Huzuzu is a self-righteous smart ass who believes his plans are foolproof—though they often backfire. He’s grumpy and angry most of the time, but he secretly cares about Hunter and the pack.

Horizoki

Personality

A novice magician whose spells often backfire on himself and his friends. His magic is usually used for pranks—mostly targeting Huzuzu.

Harkell

Personality

A medieval British wolf who cherishes relaxation and tea time with Havlut. Though often interrupted by the trio or Hunter, he’s also a skilled warrior who defends the pack—mostly for a reward, though the others don’t realize it.

Havlut

Personality

Another calm British wolf who strives for peace but secretly enjoys the Hunter lifestyle. He shares a close bond with Harkell, mainly because of tea.

Haioh

Personality

A proud culinary wolf master-chef. He specializes in unique and outrageous dishes. Tolerant of his packmates but fiercely protective of his food. He always carries a large spoon and wears a chef’s hat.

Hazzor

Personality

Found and captured by the Hunters as a pup, Hazzor joined the pack after a wild adventure. He’s indecisive about life, uniting his interests in art and dance in surprising ways. He wears a bandanna (which the author accidentally forgot at one point). Its confirmed that he is the assistant of Haioh, often blowing the kitchen up.

Hankun

Personality

An obsessive and psychotic wolf whose fixated on Hunter. Though she initially opposes the trio’s antics, she eventually joins the fun. She’s cruel and self-centered, yet secretly admires Hunter. By the end of Season 1, she’s confirmed as Hunter’s mate and is the Omega of the pack.

What They Brought to the Crimson

The Hunters represent discipline through instinct — a pack unified not through rigid systems but mutual understanding. Their coordination is nearly telepathic, forged through survival, tradition, and a shared sense of order. Even as chaos rises, they stay rooted.

In other words: It was earned through their endurance, cohesion, and psychological integrity — even under fracture.

Go to Home

TRACKERS

"Order walks besides silence"

Cooper

(Season 1: Canon)

Cooper is Hunter’s adoptived brother, nicknamed the “Demon Wolf” due to his insane speed and ferocity. Stern and strict, he genuinely believes he’s protecting his family and pack. He has a hidden fun side, shown only in private. He works for the Vaster Police Department (VPD) specifically to monitor Hunter’s pack.

(Season 2: WIP/Ongoing)

Retracted

Curtis

Personality

A sheriff and Cooper’s best friend. He has sharp observational skills but rarely smiles. Regardless of the situation, he always dresses appropriately.

Cairio

Personality

A morally-driven assassin who works for the greater good. He spies and operates in secrecy, and only Cooper truly understands his motives. He’s highly skilled in his deadly craft.

What They Brought to the Crimson

Trackers are precision incarnate. They are not about war — they’re about pursuit, focus, and restraint. Cooper leads with an eye sharpened by years of clarity. They track not just others, but truth — even when it hurts.

In other words:for their ability to navigate the blurred lines of morality, while always chasing the signal of what matters.

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KISUKAS

"The mask kills. The chaos remains"

Shavik

Personality

A stoic and deadly red fox assassin who speaks sparingly, only opening up to his squad or trusted allies. He has a rivalry with Javyona and rumors of a soft spot for otters.

Vinno

Personality

An agile red fox who’s extremely observant. Though focused, she gets easily distracted by clothes.

Viko

Personality

Another talented assassin who secretly crafts clay figures of allies—disturbing to some. He prefers stealth, striking at the perfect moment.

Viiko

Personality

[Retracted]

Vanku

Personality

[Retracted]

What They Brought to the Crimson

The Kisukas are tactical chaos, but disguised as folklore foxes. They throw knives to communicate, manipulate positioning, and draw enemies into traps. Shavik’s leadership blends culture, misdirection, and loyalty into a flexible storm.

In other words: because they prove that brilliance isn’t brute — it’s cunning. And every legacy needs a trickster that plays the long game.

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REVELS

"What's yours was never yours"

Javyona

Personality

A cunning stoat turned thief, Javyona was recruited by authorities to spy after being captured. Smart, flexible, and skilled with knives, she’s on a mission to keep her position. She’s easily frustrated—and may secretly have a crush on Shavik, fueling their rivalry.

What They Brought to the Crimson

Revels is the wild card of the PentaCrimson. Their independence, grit, and personal fire make them both unpredictable and irreplaceable. They follow no faction, no tradition — only their will. And yet, they end up mattering in every turning point.

In other words: by refusing to fit in — and becoming pivotal because of it. Every legacy needs the lone wolf that walks between worlds.

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VULTURES

"You were already broken"

A shadowy pack of wolves and beasts who thrive on ruin, fate, and fear. Each member wears a unique mask and operates cloaked in darkness, making them mysterious and intimidating.

Explore the Vultures (Coming soon - S4) 0%

What They Brought to the Crimson

The Vultures are the endgame. Their military coordination, shadow ops tactics, and radio code language are only part of what makes them powerful. What makes them essential is that they represent what comes after the breakdown — the ones who pick through collapse to reshape what’s left.

In other words: because they are what survives when everything else fails. They are the inheritors of ruin — and possibly, the architects of what’s next.

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TAKYUNS

"We cleanse with ruin"

A newly formed group that makes up of Coyotes and Dholes; wanted revenge on foxes for the successful rebellion. Their goal is to commit the foxes to join canines or murder them all. Recently, they have aligned with the VPD. and are on a quest to make Kisukas tie with VPD now.

What They Brought to the Crimson

Takyuns are structured predators — they see every confrontation as a board, every ally as a piece. Osi isn’t cold; he’s calculating, precise, and willing to sacrifice for the long game. Their mastery of chess formation warfare makes them terrifying.

In other words: by seeing the war for what it really is — a test of patience, strategy, and psychology.

Go to Home

PHRASERS

"Speak not. Run. Pray"

[RETRACTED] - More will be revealed at the end of Season 2

What They Brought to the Crimson

Phrasers operate as limit-breakers — warriors twisted by experiments, trauma, or hellish memory, yet forged into terrifying unity. Under Huruk, their hellhound nature becomes controlled fury.

In other words: was forged not in honor, but in fire — and they survived long enough to turn pain into legacy.

Go to Home Go to Home

SPOTTERS

"Don't let us catch you."

[RETRACTED]

Its quite unknown whom these guys are. many say that they are lizards, others were Koholds. But one thing for sure is the mark. They are the ones who mark their prey, and they are the ones who will hunt you down. They are the ones who will make sure that you will never escape. They are the ones who will make sure that you will never be free. They are the ones who will make sure that you will never be safe.

What They Brought to the Crimson

Every legacy begins with the eyes that see. The Spotters did not lead the charge, nor hold the line — they defined where the war would be fought. Through silence and marksmanship, they shaped the battlefield long before others stepped onto it. In a world driven by strategy, they are the ones who made certainty possible.

In other words: because they are the opening move — the eyes that never blink, the fear that always arrives first.

Go to Home

Hunters vs. Trackers (Brothers' War → Friendly Rivalry)

Overview: Once a fierce conflict between brothers Hunter and Cooper, this rivalry evolved into a friendly one at the end of Season 1 of Intertwine. Both swore to honor their late mother's wish that they would never become true enemies. However, their competitive spirit — and the Hunters’ love of mischief — ensures that their “sparring” still lights up Vaster City in unpredictable ways.

Origins

Key Historical Moments

  1. Construction Site Clash: Their first major battle, marking the official start of the rivalry.
  2. Mother Wolf’s Death: Occurred before their final fight, giving weight to her wish that they reconcile.
  3. Invane: One Last Ride: Both were entangled by each other’s tokens during a decisive fight, forcing them to drop hostilities and agree to a friendly rivalry.

Current Status

Friendly rivalry bound by an unspoken code. Neither side will attempt to kill or seriously harm the other. However, if the Hunters cause major public trouble — like arson, vandalizing VPD property, or trespassing on high-profile targets — the Trackers (especially Cooper) will chase them down aggressively to make an arrest. This “Cops and Robbers” clause keeps both factions sharp while honoring their mother’s memory.

Notable Conflicts/Interactions

Narrative Impact

Their rivalry now functions as mutual growth rather than destruction. While other factions wage wars of blood and betrayal, Hunters and Trackers maintain a competitive brotherhood. The conditional truce — friendly until public chaos erupts — creates a dynamic where playful mischief can escalate into high-stakes chases without undermining their bond.

Kisukas vs Takyuns

Overview: Rebels versus purists; Kisukas defy VPD oversight while Takyuns enforce order, leading to high-stakes conflict.

Origins

Key Historical Moments

  1. Victory in Second Fox Rebellion.
  2. Execution of rogue dragons within VPD plots.
  3. Kisukas go on the run; Takyuns officially established to track them down.

Current Status

Active rivalry; Kisukas remain fugitives, and Takyuns are relentless pursuers.

Narrative Impact

Drives political intrigue, influences multi-faction alliances, and sets the stage for Cold War-era conflicts.

Kisukas vs Revels

Overview: Personal and tactical rivalry shaped by espionage, flirtation, and mission clashes between Shavik and Javyona.

Origins

Key Historical Moments

  1. Initial exposure in Vaster City.
  2. Subsequent clashes during shared missions in Lune/EverLean arcs.
  3. Underlying emotional tension influencing faction strategies.

Current Status

Active rivalry; emotionally charged with strategic implications for missions and alliances.

Narrative Impact

Amplifies interpersonal conflict, shapes strategic outcomes, and intertwines with other Crimson rivalries in S2.

Kisukas vs Vultures

Overview: Season 2 rivalry sparked by betrayal, sabotage, and mutual distrust; a cryptic and ongoing conflict shaping upcoming arcs.

Origins

Key Historical Moments

  1. Trap sabotage incident and survival of Rannar.
  2. Hunters intervene to neutralize Rannar’s trap.
  3. Ongoing cryptic maneuvers, causing mutual blame and suspicion.

Current Status

Active rivalry; Kisukas and Vultures refuse disclosure of strategies; sets the stage for Arc 125: Broken Snake and S5 Cold War.

Narrative Impact

Drives high-stakes factional conflict, influences alliances, and forms the foundation for the evolving Crimson legacy storyline.